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Holy Trinity C of E Primary School

Holy Trinity C of E Primary School

Learn Together, Shine Together

Learn Together, Shine Together



We believe in providing a high-quality computing education which teaches our pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology.

The core of our computing curriculum is computer science, in which our pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, our pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that our pupils become digitally literate (able to use, and express themselves and develop their ideas through, information and communication technology) at a level suitable for the future workplace and as active participants in a digital world.



We aim for our pupils to:

  • understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation

  • analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems

  • evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems

  • be responsible, competent, confident and creative users of information and communication technology.



At Holy Trinity,  we buy into the online Purple Mash resource which is used to develop a range of computer skills both in school and at home. All children have a log-in to access this resource. 

Each class is equipped with an interactive white board and has access to a bank of laptops.  There are a class set of ipads for EYFS, KS1 and KS2. We also have access to hardware and software which will ensure that our pupils develop their programming skills. We use such computer programs as Scratch to teach the fundamentals of programming. We also use programmable toys in the infants such as BeeBots.